Weekly Devblog #5
Hello everyone. This week was about fixing up some more bugs and polishing some more for the next Alpha test.Bug Fixes
After the Alpha test we did last week, there were PLENTY of bugs to go through and fix. I've fixed a few of them.- Fixed Gambler appearing in spawn menu
- Fixed spawn menu still causing random items to have an Armor Value
- Fixed UID Generation of specific items.
- Fixed Health Augments having a cap of 100 for some reason.
- Fixed Health Augments not giving the proper health amount.
- Fixed Health Augments not setting health on spawn properly.
- Fixed Health Augments not calculating percentages properly.
- Fixed all Health Modifier Augments.
- Started working on fixing companions going across lives.
- Started working on custom animation networking interfering with default wiltOS Animations.