Sniper tree ideas

As some one who mainly plays as a RT sniper at maxed level I feel like the sniper class compared to the other trooper classes seems to be the worse to use I have a few ideas that could help balance it a bit better with out being game breaking or unbalanced unfairly
1
Give snipers a bit of a speed increase as snipers need to relocate quickly or need to escape CQC

2 increase climbswep safest place for snipers is the high ground which means snipers utilizes climbswep more than other classes ever since the trooper update we went from 6 climb sweps to 3 which makes getting high up takes about twice as long

3 the max their sniper in our class needs an update the damage is fine and so is rpm but the accuracy alone on that gun makes it so unpracticle to use it's practically useless. (I would love to use this gun so much more but its reliability is so bad for a max tier weapon

4 give snipers a droppable item such as a decoy or hologram.
 

Dredd

Member
speed could be done and shouldn't be really any problem, @Shepard (to get his opinion or if this is false) doesn't know what's wrong with climb swep but I do hope that it goes back to 6 soon, and i know about the terrible accuracy on the final sniper but it can mostly fixed with the attachments but it is still a problem even after doing so but i don't fully know since im normally a carbineer/commando type guy (because my aim isn't the best and i love spraying and praying) but about the decoy/hologram thing is there a addon already out for it? im guessing not really but it is an interesting idea if made and used properly but maybe not the most helpful thing we could give to snipers (im willing to discuss if you think otherwise) and instead I think Shepard should focus on updating the trooper trees and balancing things out.
 
With attachments u can turn the accuracy down from 4 to 3 but the imperial sniper is already a 2 and even with it as a 3 it's still very unreliable
 

Dredd

Member
do you have any examples? like pictures ect (aka show the bullet spread on a wall of the different guns at a certain range)
 

Dredd

Member
then yeah that does need a bit of a buff (also it would of been better of you went to the hill before the old jabba's palace and shot at the city walls) and that seems pretty bad for a sniper and tbh what the point of putting spread on a sniper anyway it's supposed to be used to shoot long range unlike other guns (so you can't snipe people across the map with a dlt or something also im annoyed that they nerfed the dlt's firerate again i recommend getting the firerate now and the firerate before and pick the middle of those then it should be good) but what's the point of sniping if you keep missing your shots from no fault of your own but instead because it has a shit bullet spread making you not want to use certain guns and thus making those guns useless even if they have good damage/firerate.
 
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Dredd

Member
that's alot better and for the freedom it would be terrible for headshots
 
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that's alot better and for the freedom it would be terrible for headshots
It has the capability to be a good long range weapon but with the recoil and accuracy it almost impossible to hit a moving target its basically a sniper that u have to spray and pray for
 

Zeldris

Member
Snipers aren't trash you don't know how to use the class you guys are doing close combat with a sniper which is retarded. Your suppose to be shooting from a distance.
 

Dredd

Member
Snipers aren't trash you don't know how to use the class you guys are doing close combat with a sniper which is retarded. Your suppose to be shooting from a distance.
snipers have a hard time in long range if by yourself due to the fact that force users can you know block every single one of your bullets, so they have to get to close range so they have a chance of getting around the block but instead of doing that snipers should always have someone with them to help them out so situations like that don't occur.
 
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snipers have a hard time in long range if by yourself due to the fact that force users can you know block every single one of your bullets, so they have to get to close range so they have a chance of getting around the block but instead of doing that snipers should always have someone with them to help them out so situations like that don't occur.
snipers it also seems like the further u are the more delay the tracer is which means by the time u get shot and turn around u can see where the tracer is coming from
 
I like that idea but would only be good with recon due to the fact by the time you get the weapon out the target wouldve already moved
 
The snipers are good and the Freedom SR is not being changed. Have talked with Shepard about it. It's meant for close-medium range not long and those spreads are terrible examples.
 
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