Bants
Member
Steam name: Bant
Steam ID: STEAM_0:0:35524622
Ingame name(s): EG EE Knight Bant/ST SFC Bant
Current play time: First joined since late September, 2018
Time in Garry’s Mod: 7,316 hours
Amount of warns: 0
Age:18
Previous Gamemaster/Event making Experience: GM on a HaloRP server, GM on a WW-2RP server
Server(s): Breakaway Networks, Hyland-Gaming
Time as position: 3-4 months with Breakaway, 4 months with Hyland.
(Check off the answer you choose with a “x”.)
Would you consider yourself an good builder?
[X] yes
[ ] no
Experience with Garry’s Mod construction and NPC control: (if none leave blank) I have much experience with construction and npc control in gmod. I have build alot buildings/vehicles in the past few years. I know my way around npc control and I know how to manipulate it to the needs at hand.
Are you able to create a cohesive story?
[X] yes
[ ] no
Experience with the creation of storylines, and knowledge of star wars lore: In the past year, I have dedicated myself to creating/writing a sci-fi universe, which is both well developed and deep in its storyline. As for star wars lore, I know a large amount of the star wars canon. I believe I can make a event that would seem lifelike in the star wars canon and be immersive aswell.
Have you ever assisted in an event on Reborn in the past?
[ ] yes
[X] no
If so how many times?
[ ]
Can you work well with others to plan and execute an event?
[X] yes
[ ] no
As a game master what do you desire to do? (ie: Build, create story, etc.): As a game-master I want to create events that most if not everyone would like, and also introduce new and exciting events that would both provide entertainment and be immersive. One of my other main goals as a game-master is that I wish to assist the other game-masters in their events as best as I humanly can, creating events for the player-base, and to keep them immersed. Although to keep them immersed in a server which includes old republic which stretches all the way through disney canon is indeed a challenge, I would like to try my absolute best to make it immersive. I don't personally have a opinion about raids, but I would like to build a dungeon-type event that required the player to kill several npcs to grab a security spike or key, to progress to the next area.
Plan an event (story based or building based): You(the player) recieve a in-game communication from a bounty hunter concerning one of the Hutt Cartel's warehouses on Tatooine, the player proceeds to travel to the location described by the bounty hunter, when the player arrives, the first thing that they notice is that the outside area around the warehouse has no security droids, or security detail spotted around it, the players enter the warehouse through the massive front doors and notice that no lights are on, and its quiet as it could possibly be, could be considered eerily quiet. Suddenly the lights turn on and there are massive amounts of Cartel security and there is no cover in sight for any of the players, the force users would have to push through the massive amounts of men that would lay blaster fire onto the players, after the last Cartel member had died in that room, there would be a noticeable thud deep into the warehouse, just past the large blast-door that leads further into the warehouse, the players have several options ahead of them, 1. to take the hallway to the left 2. take the hallway right or 3. head through the large blast-door towards the distinct noise. If option one or two was chosen there would be different enemies through those hallways, option 3 would lead to a extremely difficult GM boss that you would need to defeat in order to progress further into the warehouse, if both hallways were defeated, money rolls on top of regular item rolls would be provided at the end, however attaining such a feat as killing enemies in both the right and left hallway would not be easy, the players would most likely attain some casualties, as the enemies in both hallways are extremely difficult to defeat as in both hallways there would be high health sub-bosses(somewhere around 20k HP), but not impossible. After defeating them, players would be granted a single respawn of any person that died during the dungeon. After defeating the main boss past the blast-door, the player would need to disable the security systems keeping the player from progressing further in the event by /me Disables the security systems, after the fact the doors would begin to open, but not soon after would additional security droids be activated in response of the disabled security systems, after defeating the security droids the player would move through to the last area of the event, the final boss which is the Cartel Boss, is a extremely tough opponent to beat but is possible with numbers, after defeating the Cartel Boss, the last door would open, concluding the entirety of the event, and rolls would be distributed to the remaining players.
User Administrative Agreement
By placing an X in the box provided below, I hereby state that I have read and fully understand all of requirements and expectations placed on our staff members, including, but not limited to:
- Suspension/demotion due to inactivity, abuse, and neglect of the responsibilities placed on Gamemasters
[X]
User Permission Clause
By placing an X in the box provided below, I hereby state that I, Bant, have permission from Four to make my application (either via forum private message, steam, or in-game).
I also acknowledge that If I am lying about my permission that I will be denied the right to apply for any Gamemaster position in the future.
[X]
Player Interview
Why should we support your application, and what makes you more qualified than other players? (Please elaborate - minimum effort will not be tolerated): I believe that you should consider myself as I have much experience in building and creating good and immersive events. I also have much experience in the area of staffing as I have started staffing for servers since 2016, starting with a small sandbox server called central gaming. I do not believe that half-assing something is something worth of this server, I apply the same belief to creating events and structuring those events.
Note: Gamemaster are not administrative staff. Gamemaster should not use their powers for anything besides their events. Unless instructed to do other wise by Head Admin +.
Steam ID: STEAM_0:0:35524622
Ingame name(s): EG EE Knight Bant/ST SFC Bant
Current play time: First joined since late September, 2018
Time in Garry’s Mod: 7,316 hours
Amount of warns: 0
Age:18
Previous Gamemaster/Event making Experience: GM on a HaloRP server, GM on a WW-2RP server
Server(s): Breakaway Networks, Hyland-Gaming
Time as position: 3-4 months with Breakaway, 4 months with Hyland.
(Check off the answer you choose with a “x”.)
Would you consider yourself an good builder?
[X] yes
[ ] no
Experience with Garry’s Mod construction and NPC control: (if none leave blank) I have much experience with construction and npc control in gmod. I have build alot buildings/vehicles in the past few years. I know my way around npc control and I know how to manipulate it to the needs at hand.
Are you able to create a cohesive story?
[X] yes
[ ] no
Experience with the creation of storylines, and knowledge of star wars lore: In the past year, I have dedicated myself to creating/writing a sci-fi universe, which is both well developed and deep in its storyline. As for star wars lore, I know a large amount of the star wars canon. I believe I can make a event that would seem lifelike in the star wars canon and be immersive aswell.
Have you ever assisted in an event on Reborn in the past?
[ ] yes
[X] no
If so how many times?
[ ]
Can you work well with others to plan and execute an event?
[X] yes
[ ] no
As a game master what do you desire to do? (ie: Build, create story, etc.): As a game-master I want to create events that most if not everyone would like, and also introduce new and exciting events that would both provide entertainment and be immersive. One of my other main goals as a game-master is that I wish to assist the other game-masters in their events as best as I humanly can, creating events for the player-base, and to keep them immersed. Although to keep them immersed in a server which includes old republic which stretches all the way through disney canon is indeed a challenge, I would like to try my absolute best to make it immersive. I don't personally have a opinion about raids, but I would like to build a dungeon-type event that required the player to kill several npcs to grab a security spike or key, to progress to the next area.
Plan an event (story based or building based): You(the player) recieve a in-game communication from a bounty hunter concerning one of the Hutt Cartel's warehouses on Tatooine, the player proceeds to travel to the location described by the bounty hunter, when the player arrives, the first thing that they notice is that the outside area around the warehouse has no security droids, or security detail spotted around it, the players enter the warehouse through the massive front doors and notice that no lights are on, and its quiet as it could possibly be, could be considered eerily quiet. Suddenly the lights turn on and there are massive amounts of Cartel security and there is no cover in sight for any of the players, the force users would have to push through the massive amounts of men that would lay blaster fire onto the players, after the last Cartel member had died in that room, there would be a noticeable thud deep into the warehouse, just past the large blast-door that leads further into the warehouse, the players have several options ahead of them, 1. to take the hallway to the left 2. take the hallway right or 3. head through the large blast-door towards the distinct noise. If option one or two was chosen there would be different enemies through those hallways, option 3 would lead to a extremely difficult GM boss that you would need to defeat in order to progress further into the warehouse, if both hallways were defeated, money rolls on top of regular item rolls would be provided at the end, however attaining such a feat as killing enemies in both the right and left hallway would not be easy, the players would most likely attain some casualties, as the enemies in both hallways are extremely difficult to defeat as in both hallways there would be high health sub-bosses(somewhere around 20k HP), but not impossible. After defeating them, players would be granted a single respawn of any person that died during the dungeon. After defeating the main boss past the blast-door, the player would need to disable the security systems keeping the player from progressing further in the event by /me Disables the security systems, after the fact the doors would begin to open, but not soon after would additional security droids be activated in response of the disabled security systems, after defeating the security droids the player would move through to the last area of the event, the final boss which is the Cartel Boss, is a extremely tough opponent to beat but is possible with numbers, after defeating the Cartel Boss, the last door would open, concluding the entirety of the event, and rolls would be distributed to the remaining players.
User Administrative Agreement
By placing an X in the box provided below, I hereby state that I have read and fully understand all of requirements and expectations placed on our staff members, including, but not limited to:
- Suspension/demotion due to inactivity, abuse, and neglect of the responsibilities placed on Gamemasters
[X]
User Permission Clause
By placing an X in the box provided below, I hereby state that I, Bant, have permission from Four to make my application (either via forum private message, steam, or in-game).
I also acknowledge that If I am lying about my permission that I will be denied the right to apply for any Gamemaster position in the future.
[X]
Player Interview
Why should we support your application, and what makes you more qualified than other players? (Please elaborate - minimum effort will not be tolerated): I believe that you should consider myself as I have much experience in building and creating good and immersive events. I also have much experience in the area of staffing as I have started staffing for servers since 2016, starting with a small sandbox server called central gaming. I do not believe that half-assing something is something worth of this server, I apply the same belief to creating events and structuring those events.
Note: Gamemaster are not administrative staff. Gamemaster should not use their powers for anything besides their events. Unless instructed to do other wise by Head Admin +.